Systems thinking
Gameplay logic, state machines, tools, and web systems built as clear, maintainable parts.
Tools Programmer • Technical Designer
I build tools that help teams create.
I turn technical problems into practical systems, clear workflows, and reliable tools for game teams.
Current capstone - Blood Avenger
What I bring
Gameplay logic, state machines, tools, and web systems built as clear, maintainable parts.
Consistent effort, ownership, and the discipline to stay with difficult problems until the work is dependable.
A careful, accountable approach shaped by IT operations, team leadership, and clinical training.
Capabilities
Tools programming is the destination. Game systems, web development, IT operations, and communication are the foundation I bring to the work.
C++, C#, Python, JavaScript, game loops, state machines, AI behaviour, physics, debugging, and object-oriented development.
Unreal Engine, Unity, Phaser, Construct 3, Git, GitHub, Fork, Visual Studio, and Visual Studio Code.
PHP, MySQL, HTML, CSS, networking, hardware, system administration, technical support, and structured troubleshooting.
Dedication, clear communication, technical documentation, accountability, and cross-discipline collaboration.
Current skills managed in the CMS
Credentials
My credentials support a broad technical foundation: programming, networking, operating systems, security, cloud computing, web development, and disciplined professional practice.
2023
2023
2023
2023
2023
2025
Next chapter
I am currently a game-development student strengthening advanced C++, Unreal editor tooling, custom extensions, data structures, algorithms, debugging, and optimization.