Curriculum vitae

Tools Programmer with a disciplined systems foundation.

C++, C#, Python, Unreal Engine, Unity, game systems, IT operations, web development, and dependable follow-through.

Current Game Design and Development student at Toronto Film School, focused on tools programming, technical design, and game development. I bring hands-on experience with C++, C#, Python, Unreal Engine, Unity, and web systems, backed by a practical IT foundation and a strong commitment to finishing work properly.

Professional strengths

Tools programming & technical design

Building toward internal tools, editor features, automation, and content workflows that help artists, designers, and programmers work effectively. My current capstone, Blood Avenger, brings gameplay systems, technical design, and iterative production into one focused build.

IT, systems & web foundation

Experience across system administration, networking, hardware, web development, technical support, database-backed CMS work, and documenting repeatable solutions.

Dedication, ownership & precision

A careful, accountable approach shaped by technical support, team responsibilities, and clinical training. I stay with difficult problems, communicate clearly, and work toward a dependable result.

Education & professional foundation

Game Design and Development

Focused on game programming, tools development, technical design, portfolio production, and collaborative development practice.

Doctor of Dental Medicine (DMD)

Five-year professional degree with 48 weeks of supervised clinical training, strengthening precision, responsibility, risk awareness, and disciplined decision-making.

Diploma in Information Technology

One-year diploma covering programming, operating systems, networking, databases, web technology, and graphic design.